Many of the characters are different when compared to the game's actual font. The dither pattern here uses fewer colors than the final font used for text in the game. A few mistakes in the repeating dither pattern are present in several places such as the 0, B, and C glyphs. Identical A-Z glyphs are repeated, corresponding to the upper and lowercase letters. When rendered as an image using the same colors as the font used in the game, they appear as above (with separator lines added between glyphs to identify blank entries and their widths). They appear to be assumed 23 pixels tall with each glyph prefaced by a single width byte. Glyphs are stored uncompressed in an ASCII-art style using only the 'P', 'i', and null characters. It contains a series of 95 glyphs corresponding to the printable ASCII characters, possibly intended as a bitmap font resource. The PINBALL2.MID file in the game's folder is not actually a MIDI song file.